There are two possible solutions to this problem, lower points, and clocks. Games finishing turn 2, 3, or even 4, is just not acceptable in a competitive environment. By Slow Play, I don’t just mean players who intentionally play slow to win or gain an advantage but also those players who play slow and therefore have their games not finish to a natural conclusion. One that people have constantly observed but which little has been done to curb. There has been an endemic problem with Warhammer 40k for several editions now. Before doing so finish this article at the very least. I know many of you probably want to jump straight to the comments to either deride the use of Chess Clocks in 40k or go fight those who will inevitably deride their use in 40k. Hello Warhammer 40k fans SaltyJohn from TFG Radio, and LVO head judge, here to share a video we did at TFG Radio showing the use of the new ITC beta rules for Chess Clocks in 40k!
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